Otherwise, "it's time wasted that we could be spending with our regular campaigns." The more long-term campaigns you see disintegrate around you before closure is reached, the more that attitude is reinforced. These days, I've noted that I can really only talk some of my players into a one-shot if they really enjoy the game system - the specifics of rolling dice, what you do in combats, etc. Those informed one another, so our D&D swiped elements of long-term character play from things like Aaron Allston's Strike Force or Vampire's advice on Storytelling. In our case, when the dust settled, we were entrenched in a few ongoing games of D&D, Champions and Vampire. It also meant you were exposed to a lot of different play styles. You know those famous hints of "experimentation" in college? It became easy to try a lot of different game systems, and figure out what you liked best from each. On a personal anecdote level, which is yes, largely useless, 2e happened around the time that a lot of us red-box kids were going off to college. I'd have to agree with the idea that it was a paradigm shift that happened back in the days of 2e. I'm not familiar with 4E, so I don't feel qualified to comment there. Goodman's Crypt of the Devil Lich and S&S's Rappan Athuk would qualify as well, says I. In 3E, I'd say Red Hand of Doom qualifies. Not sure about Dragon Mountain - it intends to be one with "Tucker's Kobolds", but I get the sense it pulls it off poorly. In 2E, I'd say Labyrinth of Madness, The Dancing Hut of Baba Yaga and Night Below qualifies. Perhaps Mordenkainen's Fantastic Adventure? Isle of the Ape is another that's definately a meatgrinder. White Plume Mountain might qualify, though the riddles in it make it more a barricade to delving deeper rather than a meatgrinder. In 1E, Tome of Horrors qualifies for this and I think the Giants series does as well (though not Drow or Slavers). To me, a meatgrinder dungeon is one where every room you stumble into has a good chance to kill you (especially if you don't figure out the "one true way" to beat it).
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